Connor Clifford Jones

Profession:

About Me

Software Engineer / Game Programmer.

Eager and adaptable game programmer with 3 years of hands-on development experience across Unreal Engine, Unity, and Roblox, gained while studying at Staffordshire University. I thrive on building immersive, interactive systems — from inventory logic and UI synchronisation to modular power-up mechanics — and I’m driven by a deep curiosity to understand how things work under the hood. I’m seeking opportunities to expand my programming expertise by contributing to engaging player experiences and solving real-world development challenges. With a strong foundation in C++, C#, and Lua, and a commitment to ongoing learning, I aim to push the boundaries of gameplay systems and leave a lasting impact on the industry.

  • Birthday: 18 April 2004
  • Age: 21
  • Degree: 2nd Division
  • Employment: Available

Projects which I have worked on or helped test

Years of Practice Working Along Side People and Self Study in and Out of Education

Skills

These are my current skills that I have been developing:

  • Knowledge of programming languages such as C#, C++, Python,Luau and Html
  • Able to design mechanics and levels by adapting to project needs and requirements
  • Able to work well and communicate within a large team
  • Strong problem solving skills to debug code and design new solutions
  • Strong academic ability to learn new skills and grow
  • Great at creative thinking and brainstorming ideas
  • Able to write professional and concise documentation
  • Capable of adapting to and learning new systems quickly

Resume

Connor's CV

Education

Computer Game Design and Programming BA(Hons)

2022 - 2025

Staffordshire University

I studied at Staffordshire University and I am currently finishing my degree within the third and final year, results are 2:2

Computing Level 3 BTEC

2020 - 2022

Coleg Sir Gar

I studied at Coleg Sir Gar college and acheived Distinction* Distinction DIstinction Grades, this is where I began my programming journey officially

GCSE

2015 - 2020

Ysgol Maesydderwen

I studied at Ysgol Maesydderwen secondary school which I acheived all basic GCSE's such as English, Maths, Double Science and Welsh. Optionals include IT, Music and Art

Informal Experience "non-career"

Technical Designer / Programmer

2024 - Present

Team Plague

  • Working along side Industry developers and Students to create a product
  • Dedicated time into creating protyped mechanics to implement into a vertical slice
  • I continue to work on this project and will focus on player gameplay mechanic prototyping

QA Tester

2024 - April 2025

Life Blood

  • Playing new builds to search for bugs and problems to report to developers
  • Keeping up to date with the discord to make sure test dates are known
  • Comprehensive writing to create understanable reports to make sure reports are effective

Junior Programmer

2024 - 2024

Team 32

  • University group project ran by students to develop industry skills
  • Developed character movement scripts, player mechanics and after resubmissions I developed a new enemy prototype
  • Helped debug code by working with team leader and members to solve complex problems

Lead Programmer

2025 - 2025

Team 21

  • Led a team of student programmers to develop a game using C++ within Unreal Engine 5.4
  • Creating base class scripts to be used for weapon and creature types used within the game
  • Assigned tasks to programmers and designers to create a schedule for the team to follow throughout development cycles
  • Created tutorial videos to teach how to correctly use resources such as GitHub

Portfolio

Below are peices of work which I have developed both as part of a team and by myself:

Roblox RPG

2025 - In Progress

Type: Group Project

  • Modelled a Japanese theme village level including placing pre-made assets in appropriate positions to enhance the aesthetic
  • Started programming an inventory system and object to store, object is pickupable but does not add to inventory yet
  • Designed and programmed a health system and gave the player the ability to sprint
  • Adapted to the roblox studio tools and used them to improve level design and programs
  • Used community scripts within the project to add functionality, I debugged problems and modified code to create a more suitable script for the team
  • Demo video here!

Crack-Man

2025 - Present

Type: Personal Project

  • Pac-man style Game with a comedic twist
  • Players use their cash or points to buy special pellets which effect gameplay
  • Levels have the ability to generate from a text file using special characters to identify spawn, enemies, walls etc, this way levels can be generated
  • This game is currently an MVP (Minimal Viable Product) but is missing core fundemental mechanics at the moment

Hole in the Wall Multiplayer Prototype

2025 - 2025

Type: Challenge Project

  • First ever attempt at a multiplayer project implementing gameplay mechanics to influence competetive play
  • Implemented object wave spawner to spawn obstacles players are required to avoid in order to score points
  • Random starting locations to esnure players spawned seperately from each other (doesnt always work)
  • Networking implementations to ensure client and host communication worked and sessions were synchronised
  • Created managers which made obstacles harder to avoid over time

Catstronaut

2025 - 2025

Type: University Group Project

  • This project was lead by myself and 4 other individuals, I belogned to the tech team
  • Developed a Creature class which dictated base creature behaviour which designers used to create new creatures
  • Developed a Weapon class which dictated base weapon behaviour which designers used to create new weapons
  • Used the Unreal tools available to create a basic mini map by utilising camera components to capture the characters location on the map
  • Created data tables to manage creature walk speed, strength, meshes etc for easy creature design, it also regenerated creatures if values changed

Team Plague Project

2024 - In Progress

Type: Group Project

  • Developed a complex inventory system with slot assignment which compares item size to slot availability and assignes items to correct slots
  • All items retrieve their data including their mesh, size etc from a data table designers can use to replace or adjust within the game world
  • Created a solution for a puzzle which required the validation of the rotation of dial hands to check the state of the puzzle, if complete it activates an elevator on overlap
  • Information about this project is restricted but more will be revealed as development continues, More updates Soon when permitted
  • Demo video here!

2D Platformer

2023 - 2024

Type: University Project

  • This video presents work created for a University project which acheived a Second class grade
  • The video shows off a working project of a very short game which is meant to demonstrate forgiveness mechanics
  • Project is considered finished but has not been polished

3D C++ Learning Project

2023 - 2024

Type: University Project

  • This video presents work created for a University project which acheived a First class grade
  • Shows off basic AI, Doors and mechanics which were scripted using C++
  • This shows early achievements accomplished when I was first learning C++

Contact

Contact me using these details if you wish to discuss business!

Address

Milford Haven, Pembrokshire, Wales

Call Me

+44 7496559827

Email Me

cj4153989@gmail.com