Hole in the Wall Multiplayer Prototype
2025 - 2025
Type: Challenge Project
- First ever attempt at a multiplayer project implementing gameplay mechanics to influence competetive play
- Implemented object wave spawner to spawn obstacles players are required to avoid in order to score points
- Random starting locations to esnure players spawned seperately from each other (doesnt always work)
- Networking implementations to ensure client and host communication worked and sessions were synchronised
- Created managers which made obstacles harder to avoid over time