Hole in the Wall Multiplayer Prototype

2025 - 2025

Type: Challenge Project

  • First ever attempt at a multiplayer project implementing gameplay mechanics to influence competetive play
  • Implemented object wave spawner to spawn obstacles players are required to avoid in order to score points
  • Random starting locations to esnure players spawned seperately from each other (doesnt always work)
  • Networking implementations to ensure client and host communication worked and sessions were synchronised
  • Created managers which made obstacles harder to avoid over time